Arcanist
Hit Die: d6.
Skill Ranks per Level: 2 + Int modifier.
Alignment: Any.
Source: Advanced Class Guide, p. 8
Some spellcasters seek the secrets of magic, pursuing the power to make the impossible possible. Others are born with magic in their blood, commanding unbelievable forces as effortlessly as they breathe. Yet still others seek to meld the science of arcane scholars with the natural might of innate casters. These arcanists seek to discover the mysterious laws of magic and through will and expertise bend those forces to their whims. Arcanists are the shapers and tinkers of the arcane world, and no magic can resist their control.
Role: Arcanists are scholars of all things magical. They
Class Skills
The arcanist’s class skills are Appraise (Int), Craft (Int), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).
Table: Arcanist
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spells per Day 1st | Spells per Day 2nd | Spells per Day 3rd | Spells per Day 4th | Spells per Day 5th | Spells per Day 6th | Spells per Day 7th | Spells per Day 8th | Spells per Day 9th |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1st | +0 | +0 | +0 | +2 | Arcane reservoir, arcanist exploit, cantrips, consume spells | 2 | — | — | — | — | — | — | — | — |
| 2nd | +1 | +0 | +0 | +3 | 3 | — | — | — | — | — | — | — | — | |
| 3rd | +1 | +1 | +1 | +3 | Arcanist exploit | 4 | — | — | — | — | — | — | — | — |
| 4th | +2 | +1 | +1 | +4 | 4 | 2 | — | — | — | — | — | — | — | |
| 5th | +2 | +1 | +1 | +4 | Arcanist exploit | 4 | 3 | — | — | — | — | — | — | — |
| 6th | +3 | +2 | +2 | +5 | 4 | 4 | 2 | — | — | — | — | — | — | |
| 7th | +3 | +2 | +2 | +5 | Arcanist exploit | 4 | 4 | 3 | — | — | — | — | — | — |
| 8th | +4 | +2 | +2 | +6 | 4 | 4 | 4 | 2 | — | — | — | — | — | |
| 9th | +4 | +3 | +3 | +6 | Arcanist exploit | 4 | 4 | 4 | 3 | — | — | — | — | — |
| 10th | +5 | +3 | +3 | +7 | 4 | 4 | 4 | 4 | 2 | — | — | — | — | |
| 11th | +5 | +3 | +3 | +7 | Arcanist exploit, greater exploits | 4 | 4 | 4 | 4 | 3 | — | — | — | — |
| 12th | +6/+1 | +4 | +4 | +8 | 4 | 4 | 4 | 4 | 4 | 2 | — | — | — | |
| 13th | +6/+1 | +4 | +4 | +8 | Arcanist exploit | 4 | 4 | 4 | 4 | 4 | 3 | — | — | — |
| 14th | +7/+2 | +4 | +4 | +9 | 4 | 4 | 4 | 4 | 4 | 4 | 2 | — | — | |
| 15th | +7/+2 | +5 | +5 | +9 | Arcanist exploit | 4 | 4 | 4 | 4 | 4 | 4 | 3 | — | — |
| 16th | +8/+3 | +5 | +5 | +10 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 2 | — | |
| 17th | +8/+3 | +5 | +5 | +10 | Arcanist exploit | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | — |
| 18th | +9/+4 | +6 | +6 | +11 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 2 | |
| 19th | +9/+4 | +6 | +6 | +11 | Arcanist exploit | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 |
| 20th | +10/+5 | +6 | +6 | +12 | Magical supremacy abilities consumes arcane bond to the ability’s base use that item | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Class Features
Arcane Reservoir (Su) level 1
An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist’s arcane reservoir can hold a maximum amount of magical energy equal to 3 + the arcanist’s level. Each day, when the arcanist prepares spells, the arcanist’s arcane reservoir fills with raw magical energy, gaining a number of points equal to 3 + 1/2 her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost.
Points from the arcane reservoir are used to fuel many of the arcanist’s powers. In addition, the arcanist can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the spell’s DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way.
Arcanist Exploits: By bending and sometimes even breaking the rules of magic, the arcanist learns to exploit gaps and exceptions in the laws of magic. Some of these exploits allow her to break down various forms of magic, adding their essence to her arcane reservoir. At 1st level and every 2 levels thereafter, the arcanist learns a new arcane exploit selected from the following list. An arcanist exploit cannot be selected more than once. Once an arcanist exploit has been selected, it cannot be changed. Most arcanist exploits require the arcanist to expend points from her arcane reservoir to function. Unless otherwise noted, the saving throw DC of an arcanist exploit is equal to 10 + 1/2 the arcanist’s level + the arcanist’s Charisma modifier.
20 more under Arcane Reservoir: Acid Jet, Arcane Barrier, Arcane Weapon, Consume Magic Items, Counterspell, Dimensional Slide, Energy Shield, Familiar, Flame Arc, Force Strike, Ice Missile, Lightning Lance, Metamixing, Potent Magic, Quick Study, See Magic, Spell Disruption, Spell Resistance, Spell Tinkerer, Swift Consume
Cantrips level 1
Arcanists can prepare a number of cantrips, or 0-level spells, each day as noted on Table 1–2. These spells are cast like any other spell, but they do not consume spell slots. As with her other spells, these spells are not expended when cast.
Classes 1
Consume Spells (Su) level 1
At 1st level, an arcanist can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. She can use this ability a number of times per day equal to her Charisma modifier (minimum 1).
Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir’s maximum are lost.
Greater Exploits level 11
At 11th level and every 2 levels thereafter, an arcanist can choose one of the following greater exploits in place of an arcanist exploit.
16 more under Greater Exploits: Magical Supremacy, Alter Enhancements, Burning Flame, Counter Drain, Dancing Electricity, Energy Absorption, Greater Counterspell, Greater Spell Disruption, Greater Spell Resistance, Icy Tomb, Lingering Acid, Redirect Spell, Resistance Drain, Siphon Spell, Spell Thief, Suffering Knowledge
Spellbooks
An arcanist must study her spellbook each day to prepare her spells. She can’t prepare any spell not recorded in her spellbook, except for read magic (which all arcanists can prepare from memory).
An arcanist begins play with a spellbook containing all 0-level sorcerer/wizard spells plus three 1st-level spells of her choice. The arcanist also selects a number of additional 1st-level spells equal to her Intelligence modifier to add to the spellbook. At each new arcanist level, she gains two new spells of any spell level or levels that she can cast (based on her new arcanist level) for her spellbook. At any time, an arcanist can also add spells found in wizards’ or other arcanists’ spellbooks to her own (see Chapter 9 of the Core Rulebook).
Spells
An arcanist casts arcane spells drawn from the sorcerer/wizard spell list, presented in Chapter 10 of the Core Rulebook. An arcanist must prepare her spells ahead of time, but unlike a wizard, her spells are not expended when they’re cast. Instead, she can cast any spell that she has prepared consuming a spell slot of the appropriate level, assuming she hasn’t yet used up her spell slots per day for that level. To learn, prepare, or cast a spell, the arcanist must have an Intelligence score equal to at least 10 + the spell’s level. The saving throw DC against an arcanist’s spell is 10 + the spell’s level + the arcanist’s Intelligence modifier. An arcanist can only cast a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table 1–1. In addition, she receives bonus spells per day if she has a high Intelligence score (see Table 1–3 in the Core Rulebook).
Classes 1 An arcanist may know any number of spells, but the number she can prepare each day is limited. At 1st level, she can prepare four 0-level spells and two 1st-level spells each day. At each new arcanist level, the number of spells she can prepare each day increases, adding new spell levels as indicated on Table 1–2. Unlike the number of spells she can cast per day, the number of spells an arcanist can prepare each day is not affected by her Intelligence score. Feats and other effects that modify the number of spells known by a spellcaster instead affect the number of spells an arcanist can prepare.
An arcanist must choose and prepare her spells ahead of time by getting 8 hours of sleep and spending 1 hour studying her spellbook. While studying, the arcanist decides what spells to prepare and refreshes her available spell slots for the day.
Like a sorcerer, an arcanist can choose to apply any metamagic feats she knows to a prepared spell as she casts it, with the same increase in casting time (see Spontaneous Casting and Metamagic Feats on page 113 of the Core Rulebook). However, she may also prepare a spell with any metamagic feats she knows and cast it without increasing casting time like a wizard. She cannot combine these options—a spell prepared with metamagic feats cannot be further modified with another metamagic feat at the time of casting (unless she has the metamixing arcanist exploit, detailed below).
