Aspis Agent
The Aspis Consortium employs many unscrupulous individuals in its ongoing plots to achieve wealth and dominion throughout the Inner Sea region. Aspis agents are the Consortium’s chief instruments in this endeavor— public ambassadors who put a pleasant and disarming face forward while diverting attention from the company’s true interests and activities.
Aspis agents research ancient lore to discover long-lost treasures; then they organize expeditions to recover them for their leaders (usually higher-ranking Aspis agents). Their careful study of the traps and hazards of ancient ruins helps agents evade danger while leaving such threats intact for competing treasure hunters to face.
Requirements
To qualify to become an Aspis Agent, a character must fulfill all the following criteria.
- Skills: Appraise 5 ranks, Bluff 5 ranks, Craft (traps) 5 ranks, Disable Device 5 ranks, Intimidate 5 ranks, Knowledge (history) 5 ranks, Perception 5 ranks.
- Special: Proficiency with the whip, as well as either the trap sense class feature or the ability to cast detect secret doors.
Class Skills
The Aspis agent’s class skills (and the key ability for each skill) are Bluff (Cha), Disguise (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Sense Motive (Wis), Sleight of Hand (Dex), and Use Magic Device (Cha).
Table: Aspis Agent
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
|---|---|---|---|---|---|
| 1st | +0 | +0 | +1 | +0 | Trap sense +1, trapfinding |
| 2nd | +1 | +1 | +1 | +1 | Agency secrets, mask alignment |
| 3rd | +2 | +1 | +2 | +1 | Ambush trap, sneak attack +1d6 |
| 4th | +3 | +1 | +2 | +1 | Agency secrets, trap sense +2 |
| 5th | +3 | +2 | +3 | +2 | Crucial taunt |
| 6th | +4 | +2 | +3 | +2 | Agency secrets, sneak attack +2d6 |
| 7th | +5 | +2 | +4 | +2 | Improved trap sense, trap sense +3 |
| 8th | +6 | +3 | +4 | +3 | Agency secrets, remote activation |
| 9th | +6 | +3 | +5 | +3 | Sneak attack +3d6 |
| 10th | +7 | +3 | +5 | +3 | Agency secrets, trap sense +4 |
Class Features
Trapfinding (Ex) level 1
This ability functions as per the rogue class feature. Levels in Aspis agent stack with levels from any other class that grants this ability for the purposes of determining an Aspis agent’s total trapfinding bonus.
Trap Sense (Ex) level 1
An Aspis agent gains a +1 bonus to her AC and on Reflex saves to avoid traps; this bonus increases by 1 at 4th level and every 3 levels thereafter. This ability stacks with any trap sense bonuses that are gained from other classes.
Agency Secrets level 2
At 2nd level and every 2 levels thereafter, an Aspis agent gains one of the following agency secrets. An Aspis agent can’t select an individual agency secret more than once (unless otherwise stated in the secret’s text).
4 more under Agency Secrets: Bluster, Conceal Thoughts, Shrunken Smuggle, Vigilante Agent
Mask Alignment (Su) level 2
At 2nd level, as a standard action, an Aspis agent can alter her alignment aura to deceive effects that detect alignment. She can emulate a different aura of her choice or to radiate no alignment aura. This affects only alignment detection, not effects that cause harm or are otherwise based on alignment. This effect lasts until she dismisses it or changes her alignment aura again.
Aspis Consortium Aspis Consortium At 6th level, an Aspis agent targeted with an effect that detects alignment or with any alignment-based effect can automatically identify the effect by attempting a Spellcraft check. If successful, she can mask her alignment as an immediate action.
At 10th level, when an Aspis agent assumes a false alignment aura, she is treated as having that alignment for all effects of magic items, spells, and spell-like or supernatural effects (such as forbiddance, sympathy, or an unholy weapon), including magical traps based on alignment. While masking her alignment, she ignores these types of effects that relate to her true alignment.
Ambush Trap (Ex) level 3
At 3rd level, an Aspis agent can specially rig a mechanical trap she has either crafted or bypassed by exceeding its Disable Device DC by 10. A trap so rigged can be triggered by the Aspis agent as a move action as long as she is adjacent to the trap. She adds her trap sense bonus to the trap’s Perception DC and to the trap’s attack rolls, and adds her sneak attack damage to the damage the trap deals to affected creatures that are flat-footed or otherwise denied their Dexterity bonus to AC.
Sneak Attack (Ex) level 3
At 3rd level, an Aspis agent gains sneak attack as per the rogue ability. Initially, the extra damage dealt is 1d6, and it increases by 1d6 at 6th level and at 9th level. If an Aspis agent gains a sneak attack bonus from another source, the bonuses on damage stack.
Crucial Taunt (Ex) level 5
At 5th level, an Aspis agent can combine smugness and mockery with Bluff checks to feint, Intimidate checks to demoralize, and dirty trick combat maneuver checks (Pathfinder RPG Advanced Player’s Guide 320), gaining a bonus equal to half her class level on these checks. She can then delay the effect of the successful check for up to 1 day per class level, spending an immediate action to trigger it later. The Aspis agent must be within 60 feet of her target to use or trigger a crucial taunt. This is a language-dependent effect.
Improved Trap Sense (Ex) level 7
At 7th level, an Aspis agent’s trap sense bonus applies to saving throws to avoid trap effects.
Remote Activation (Ex) level 8
At 8th level, an Aspis agent can use her ambush trap ability on a trap up to 30 feet away.
