Mighty Rage (Ex)
At 20th level, a barbarian’s bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while raging increases to +4. In addition, the amount of temporary hit points gained when entering a rage increases to 4 per Hit Die.
Unmodified Rage Powers The list of barbarian rage powers includes replacements for everything from the Core Rulebook, along with select revised powers based on the rage powers from Pathfinder RPG Advanced Player’s Guide and Pathfinder RPG Ultimate Combat. The following rage powers from the latter two books can be used unaltered.
Advanced Player’s Guide: Beast totem, beast totem (greater), beast totem (lesser), boasting taunt, brawler, brawler (greater), chaos totem, chaos totem (greater), chaos totem (lesser), disruptive, ferocious mount, ferocious mount (greater), ferocious trample, ferocious trample (greater), fiend totem, fiend totem (greater), fiend totem (lesser), good for what ails you, guarded life, hurling, hurling (greater), hurling (lesser), hurling charge, liquid courage, overbearing advance, overbearing onslaught, roaring drunk, spirit steed, spirit totem, spirit totem (greater), spirit totem (lesser), staggering drunk. Ultimate Campaign: Body bludgeon, dragon totem, dragon totem resilience, ghost rager, guarded life (greater), hive totem, hive totem resilience, hive totem toxicity, primal scent, sunder enchantment, world serpent spirit, world serpent totem, world serpent totem unity.
