Rage Powers (Ex)
Source: Pathfinder Unchained, p. 9
As a barbarian gains levels, she learns to use her rage in new ways. At 2nd level and every 2 levels thereafter, the barbarian gains a rage power. A barbarian gains the benefits of rage powers only while raging. Some of these powers are always active during a rage, and others require the barbarian to take an action to use them. Unless otherwise noted, a barbarian cannot select an individual power more than once. Some of the following rage powers are stances. Activating a stance rage power is a move action. A barbarian can’t have more than one stance rage power active at a time. If she activates a stance rage power while another one is active, the current stance immediately ends. The stance can be intentionally ended at the beginning of the barbarian’s turn as a free action; otherwise, it lasts until the rage ends.
Rage Powers options
- Damage Reduction
- Accurate Stance
- Animal Fury
- Auspicious Mark
- Bleeding Blow
- Calm Stance
- Clear Mind
- Crippling Blow
- Deadly Accuracy
- Eater of Magic
- Elemental Stance
- Energy Absorption
- Energy Resistance
- Fearless Rage
- Flesh Wound
- Ground Breaker
- Ground Breaker, Greater
- Guarded Stance
- Increased Damage Reduction
- Inspire Ferocity
- Internal Fortitude
- Intimidating Glare
- Knockback
- Knockdown Stance
- Lethal Accuracy
- Low-Light Vision
- Mighty Swing
- Night Vision
- No Escape
- Perfect Clarity
- Powerful Stance
- Protect Vitals
- Quick Reflexes
- Raging Climber
- Raging Leaper
- Raging Swimmer
- Reckless Stance
- Reflexive Dodge
- Regenerative Stance
- Renewed Vigor
- Renewed Vitality
- Roused Anger
- Scent
- Sharpened Accuracy
- Shove Aside
- Shove Aside, Greater
- Smasher
- Sprint
- Strength Stance
- Superstition
- Swift Foot
- Taunting Stance
- Terrifying Howl
- Unexpected Strike
- Witch Hunter
