Bloodrager archetype

Spelleater

Source: Advanced Class Guide, p. 85

Where other bloodragers learn to avoid or shrug off minor damage of all sorts, spelleaters tap into the power of their bloodline in order to heal damage as it comes, and can even cannibalize their own magical energy to heal more damage and continue taking the fight to the enemy.

Spell Eating (Su) level 5

Replaces Improved Uncanny Dodge.

At 5th level, a spelleater can consume spell slots for an extra dose of healing. As a swift action, the spelleater can expend one unused bloodrager spell slot to heal 1d8 points of damage for each level of the spell slot expended. This ability replaces improved uncanny dodge.

Blood of Life (Su)

Replaces Uncanny Dodge.

A spelleater’s blood empowers him to slowly recover from his wounds. At 2nd level, while bloodraging, a spelleater gains fast healing 1 (Bestiary 300). At 7th level and every 3 levels thereafter, this increases by 1 (to a maximum of fast healing 6 at 19th level). Additionally, if the spelleater gains an increase to damage reduction from a bloodline, feat, or other ability, he is considered to have an effective damage reduction of 0, and the increase is added to this effective damage reduction. This ability replaces uncanny dodge and damage reduction.