Supreme Defense
Replaces: Supreme Charge
At 20th level, whenever the castellan readies an action to make a melee attack against a creature that is not yet adjacent to him, his readied attack deals double the normal amount of damage (or triple the damage if using a brace weapon against a charge). In addition, if the cavalier confirms a critical hit on the readied attack, the target is stunned for 1d4 rounds. A successful Will save (DC = 10 + the cavalier’s class level + the cavalier’s Strength modifier) reduces this to being staggered for 1d4 rounds. This ability replaces supreme charge.
Though they may occasionally participate in duels or face off against a single powerful foe, adventurers most often find themselves in skirmishes with multiple combatants on either side. In these situations, you need to be aware not only of yourself and the enemy in front of you, but also of your allies and your enemy’s allies.
GENERAL TACTICS In mass combat, the advantage is held by the side that works together best.
