Act as One (Ex)
At 15th level, the cavalier can spend a standard action to move up to his speed and make a melee attack. All allies within 30 feet can also move up to their speed and make a melee attack as an immediate action. This movement and attack can be made as a charge Table 2–2: Cavalier Base Attack Fort Ref Will Level Bonus Save Save Save Special 1st +1 +2 +0 +0 Challenge 1/day, mount, order, tactician 2nd +2 +3 +0 +0 Order ability 3rd +3 +3 +1 +1 Cavalier’s charge 4th +4 +4 +1 +1 Challenge 2/day, expert trainer 5th +5 +4 +1 +1 Banner 6th +6/+1 +5 +2 +2 Bonus feat 7th +7/+2 +5 +2 +2 Challenge 3/day 8th +8/+3 +6 +2 +2 Order ability 9th +9/+4 +6 +3 +3 Greater tactician 10th +10/+5 +7 +3 +3 Challenge 4/day 11th +11/+6/+1 +7 +3 +3 Mighty charge 12th +12/+7/+2 +8 +4 +4 Bonus feat, demanding challenge 13th +13/+8/+3 +8 +4 +4 Challenge 5/day 14th +14/+9/+4 +9 +4 +4 Greater banner 15th +15/+10/+5 +9 +5 +5 Order ability 16th +16/+11/+6/+1 +10 +5 +5 Challenge 6/day 17th +17/+12/+7/+2 +10 +5 +5 Master tactician 18th +18/+13/+8/+3 +11 +6 +6 Bonus feat 19th +19/+14/+9/+4 +11 +6 +6 Challenge 7/day 20th +20/+15/+10/+5 +12 +6 +6 Supreme charge if the movement qualifies. All attacks are made at a +2 bonus (this stacks with the bonus from a charge) and all participants receive a +2 dodge bonus to their AC for 1 round. A cavalier can use this ability once per combat. Order of the Lion A cavalier who belongs to this order has pledged himself to a sovereign; be it a king, queen, or even the local warlord. Cavaliers of this order are stalwart and dedicated to their cause, willing to go any length to ensure the safety of their lord and his domain.
Edicts: The cavalier must protect the life and lands of his sovereign at all costs. He must obey the commands of his sovereign without question. He must strive to expand the power and prestige of his realm.
