Promise of Purity
Source: Adventurer's Guide, p. 112
Replaces: This alters the cleric’s alignment.
A blossoming light must be truly pure of heart. She must be good-aligned and worship a nonevil deity. If the blossoming light willfully commits an evil act, she loses all class features (including spellcasting) until she atones.
This alters the cleric’s alignment. Luminous Font (Su): A blossoming light forsakes her deity’s deeper mysteries to focus on benevolence, healing, and bringing light to darkness. A blossoming light still selects domains and retains access to domain powers, but does not gain domain spell slots.
Blossoming lights are beacons of goodness, guiding others to follow their own best natures. A blossoming light adds half her level on Diplomacy checks against good creatures or to convince an evil creature to take an action against its evil nature.
A blossoming light’s channel energy is usable a number of times per day equal to 5 + her Charisma modifier. At 2nd level and every 2 levels thereafter, the blossoming light gains an additional use per day of channel energy.
At 3rd level, when a blossoming light channels energy to harm undead, her channeled energy also harms chaotic evil outsiders, worshipers of chaotic evil deities, and evil creatures with light sensitivity or light blindness as if they were undead.
At 7th level, when a blossoming light channels energy, she can expend an additional use to fill the affected area with bright light (as per daylight) for a number of rounds equal to her cleric level.
At 10th level, a blossoming light can use atonement once per day as a spell-like ability, but only to offer redemption to others (as per the spell). Using the spell in this way does not require a focus or material component.
This ability alters channel energy and the cleric’s domains.
Redeemed Drow In recent years, the Lantern Bearers have begun to more ardently pursue the ideal of drow redemption, despite misgivings from some within the organization. While opportunities to pursue this noble goal have been fleeting, the Lantern Bearers are aiding several promising converts on the path to goodness. Now that the group spends its resources on providing support to drow who seek new lives rather than on obscuring the existence of drow, progress is swift.
Drow raised from childhood in societies outside of the traditional demon-worshiping cruelties in the Darklands retain all of the typical drow abilities (as such, they are more powerful characters and can be used as PCs only at the GM’s discretion). The fact that they lose none of these powers upon shifting alignment is all the proof the Lantern Bearers need that being born a drow does not mean one must be evil, and that redemption is possible for all.
Lantern Bearers Lantern Bearers
