Bypass Symbol (Su)
Source: Adventurer's Guide, p. 56
When the Cyphermage attempts a saving throw against a magical glyph, symbol, sigil, or similar written trap, as an immediate action he can attempt a Spellcraft check against the same DC to delay the trap’s effects for 1d6 rounds. Once the delay is over, the trap has its normal effect. The Cyphermage must be at least 8th level to select this lore.
