Characters

Cyphermage › Cypher Lore

Rune Trap (Ex)

Source: Adventurer's Guide, p. 57

Whenever the Cyphermage casts a spell that creates a trap that uses magical writing (such as explosive runes, illusory script, sepia snake sigil, or a symbol spell), as a swift action he can include Thassilonian runes in the writing. This increases the Perception DCs to notice it, Disable Device DCs to disarm it, and caster level DCs to dispel it by 4. The Cyphermage must be at least 6th level to select this lore. Cyphermages Cyphermages