Druid archetype
Jungle Druid
Source: Advanced Player's Guide, p. 100
The fecund jungles of the equatorial regions are rich in life and ancient tradition; druidical guardians of sacred pools, elder trees, and trembling volcanoes watch over crumbling temples and the inevitable reclamation of lost civilizations by the beating heart of nature untamed.
Jungle Guardian (Ex) level 2
Replaces Woodland Stride.
At 2nd level, a jungle druid gains a bonus on Initiative checks and Climb, Knowledge (geography), Perception, Stealth, and Survival checks equal to 1/2 her druid level in jungle terrain, and she cannot be tracked in such environments. This ability replaces woodland stride.
Torrid Endurance (Ex) level 4
Replaces Resist Nature’s Lure.
At 4th level, a jungle druid ignores the effects of a hot climate as if under the effects of endure elements. She also gains a +4 bonus on saves against disease and the exceptional abilities of animals and magical beasts. This ability replaces resist nature’s lure.
Verdant Sentinel (Ex) level 13
Replaces A Thousand Faces.
At 13th level, a jungle druid can cast tree shape at will. This ability replaces a thousand faces.
Wild Shape (Su)
A jungle druid gains this ability at 6th level, except that her effective druid level for the ability is equal to her druid level – 2.
Woodland Stride (Ex)
Replaces Trackless Step.
A jungle druid gains this ability at 3rd level. This ability replaces trackless step.
