Druid archetype

Nature Fang

Source: Advanced Class Guide, p. 92

A nature fang is a druid who stalks and slays those who despoil nature, kill scarce animals, or introduce diseases to unprotected habitats. She gives up a close empathic connection with the natural world to become its deadly champion and avenger.

Studied Target (Ex) level 1

Replaces Nature Sense.

At 1st level, a nature fang gains the slayer’s studied target class feature. At 5th level and every 5 levels thereafter, the nature fang’s bonus against her studied target increases by 1. Unlike a slayer, a nature fang does not gain the ability to maintain more than one studied target at the same time. This ability replaces nature sense, wild empathy, and woodland stride.

Slayer Talent level 4

Replaces Wild Shape.

At 4th level and every 2 levels thereafter, a nature fang selects a slayer talent. Starting at 12th level, she can select an advanced slayer talent in place of a slayer talent. She uses her druid level as her slayer level to determine what talents she can select. This ability replaces wild shape.

Sneak Attack (Ex) level 4

Replaces Resist Nature’s Lure.

At 4th level, a nature fang gains sneak attack +1d6. This ability functions as the rogue sneak attack class feature. If the nature fang gets a sneak attack bonus from another source, the bonuses on damage stack. This ability replaces resist nature’s lure.

Swift Studied Target level 9

Replaces Venom Immunity.

At 9th level, a nature fang can study an opponent as a move or swift action. This ability replaces venom immunity.

Advanced Talents

The following slayer advanced talents complement the nature fang archetype: assassinate, slayer camouflage, and woodland stride. The rogue advanced talent master of disguise also fits the archetype.

Slayer Talents

The following slayer talents complement the nature fang archetype: foil scrutiny, poison use, and ranger combat style. Additionally, the following rogue talents, which are also available to slayers, complement the archetype: bleeding attack, camouflage, fast stealth, finesse rogue, lasting poison, rogue crawl, slow reactions, surprise attack, swift poison, and terrain mastery.