Fighter archetype
Unbreakable
Source: Ultimate Combat, p. 49
The unbreakable is a warrior of indomitable will, unstoppable and implacable once he has set his mind upon a course of action. The unbreakable endures any trial to do what must be done, and when his mind is set toward a goal, nothing can stop him from achieving it, though many may try. He is a juggernaut and a zealot, supremely confident in his own abilities.
Heroic Recovery (Ex) level 5
Replaces Weapon Training.
At 5th level, an unbreakable gains the Heroic Recovery feat (Advanced Player’s Guide 162) as a bonus feat, if he does not have it already. If he already has this feat, the unbreakable can choose any combat feat instead. In addition, he may use this feat one additional time per day for every four levels after 5th (to a maximum of 4 times per day at 17th level). This ability replaces weapon training 1.
Heroic Defiance (Ex) level 9
Replaces Weapon Training.
At 9th level, an unbreakable gains the Heroic Defiance feat (Advanced Player’s Guide 162) as a bonus feat, if he does not have it already. If he already has this feat, the unbreakable can choose any combat feat instead. In addition, he may use this feat one additional time per day for every four levels after 9th (to a maximum of 3 times per day at 19th level). This ability replaces weapon training 2.
Quick Recovery (Ex) level 11
Replaces Armor Training.
At 11th level, an unbreakable needs only 15 minutes of rest or to be subject to a healing spell or effect to recover from the fatigued condition. This ability replaces armor training 3.
Stalwart (Ex) level 13
Replaces Weapon Training.
At 13th level, when an unbreakable succeeds on a Fortitude or Will save against a spell or spell-like ability that has a partial effect even on a successful save, he is completely unaffected by it. This ability replaces weapon training 3.
Unlimited Endurance (Ex) level 15
Replaces Armor Training.
At 15th level, when an unbreakable is exhausted, he only suffers the effects of the fatigued condition instead, but does require 1 hour of rest to reduce this condition to the actual fatigued condition. This ability replaces armor training 4.
Miraculous Recovery (Ex) level 17
Replaces Weapon Training.
At 17th level, when an unbreakable makes a saving throw to recover from an ongoing effect, he may roll twice and choose the better roll. This ability replaces weapon training 4.
Unbreakable Mind (Ex) level 20
Replaces Weapon Mastery.
At 20th level, an unbreakable becomes nearly impossible to sway with honeyed words or magic. He gains immunity to mind-affecting effects. This ability replaces weapon mastery.
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Tough as Nails
This ability replaces the fighter’s 1st-level bonus feat.
An unbreakable gains Endurance and Die Hard as bonus feats. This ability replaces the fighter’s 1st-level bonus feat. Unflinching (Ex): At 2nd level, an unbreakable gains a +1 bonus on Will saves against mind-affecting effects. This bonus increases by +1 for every four levels after 2nd level (to a maximum of +5 at 18th level). This ability replaces bravery.
Weapon and Armor Proficiency
An unbreakable is not proficient with tower shields.
