Gunslinger archetype

Bolt Ace

Source: Advanced Class Guide, p. 94

While most gunslingers are full of sound and fury, a few never soil their hands with powder or smell gun smoke.

Sharp Shoot (Ex) level 1

At 1st level, a bolt ace can resolve an attack against touch AC instead of normal AC when firing a crossbow at a target within its first range increment. Performing this deed costs 1 grit point. This deed’s cost cannot be reduced by any ability or effect that reduces the amount of grit points a deed costs (such as Signature Deed). This deed replaces deadeye.

Vigilant Loading (Ex) level 1

At 1st level, as long as a bolt ace has at least 1 grit point, she does not provoke attacks of opportunity when loading a crossbow. This deed replaces quick clear.

Shooter’s Resolve (Ex) level 3

At 3rd level, a bolt ace can spend 1 grit point when making a crossbow attack as a standard action and ignore the effects of concealment (though not total concealment) and cover (other than total cover) against that shot. This deed replaces utility shot.

Crossbow Training (Ex) level 5

Replaces Gun Training.

Starting at 5th level, a bolt ace can select one specific type of crossbow, such as hand crossbow or heavy crossbow. She gains a bonus on damage rolls equal to her Dexterity modifier with that crossbow. Furthermore, when she scores a critical hit with that type of crossbow, her critical modifier increases by 1 (2 becomes 3, for example).

Every 4 levels thereafter, she can pick a different type of crossbow, gaining the bonus damage and increased critical multiplier with that type of crossbow as well. This ability replaces gun training. Archetypes 2

Distracting Shot (Ex) level 7

At 7th level, a bolt ace can spend 1 grit point and choose to miss a target that she could normally attack within her range with a crossbow attack. When she does, the target loses its Dexterity bonus to AC (if any) for 1 round. This deed replaces startling shot.

Inexplicable Reload (Ex) level 11

At 11th level, loading a crossbow becomes unthinking and automatic for a bolt ace. As long as she has at least 1 grit point, she always starts each round of combat (even a surprise round) with her crossbow loaded. Also, the amount of time needed to reload a crossbow decreases by one step: a standard action becomes a move action, a move action becomes a swift action, a swift action becomes a free action, and a free action becomes not an action. This deed replaces lightning reload.

Vigilant Shooter (Ex) level 11

At 11th level, a bolt ace can spend 1 grit point when firing a crossbow to avoid provoking attacks of opportunity while doing so. This deed replaces expert loading.

Pinning Shot (Ex) level 15

At 15th level, the bolt ace can spend 1 grit point while shooting a crossbow and attempt to pin down its target with the bolt. If the crossbow attack hits, it pins the target to a nearby object, to a wall, or to the ground, entangling and staggering the target. While pinned by the bolt, the target cannot move (except by teleportation) until it takes a standard action to free itself from the pinning bolt. This deed replaces menacing shot.

Crossbow Maven

This ability alters the gunslinger’s weapon proficiencies and replaces gunsmith.

A bolt ace is proficient with all crossbows instead of all firearms and begins play with a masterwork crossbow of her choice. This ability alters the gunslinger’s weapon proficiencies and replaces gunsmith.

Deeds

A bolt ace can perform the following deeds with a crossbow instead of a firearm: gunslinger initiative, pistol- whip, dead shot, targeting, bleeding wound, death’s shot, and stunning shot. The bolt ace gains the following deeds.

Grit (Ex)

This ability modifies the grit class feature.

A bolt ace regains grit when she scores a critical hit or deals a killing blow with any kind of crossbow. This ability modifies the grit class feature.