Characters

Inner Sea Pirate

Skill Ranks per Level: 6 + Int modifier.


Source: Pirates of the Inner Sea, p. 25

Pirates of the Inner Sea region sail many different bodies of water in search of plunder, from the most common Shackles pirates to the privateers of Andoran and the fast-moving brigands of the River Kingdoms. Those who prove handy on a ship might rise to the rank of captain and command their own ships. Inner Sea pirates are adept at both sailing and sword fighting, and most have looked death in the face more than once. They possess a variety of skills that prove useful when sailing and plundering, and two Inner Sea pirates might be quite different from each other.

Role: While many sailors in the waters around Avistan and Garund work as pirates, those experienced enough to take levels in this prestige class show more talent than do common deck hands. Inner Sea pirates often captain their own ships; those who do not usually serve as officers or aboard notorious ships under accomplished captains.

Alignment: Inner Sea pirates are often chaotic and rarely good, but can be any nonlawful alignment.

Requirements

To qualify to become an Inner Sea Pirate, a character must fulfill all the following criteria.

  • Alignment: Any nonlawful.
  • Skills: Appraise 5 ranks, Profession (sailor) 5 ranks, Swim 5 ranks.

Class Skills

The Inner Sea pirate’s class skills are Appraise (Int), Climb (Str), Intimidate (Cha), Knowledge (nature) (Int), Profession (sailor) (Wis), and Swim (Str).

Table: Inner Sea Pirate

LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st+0+0+1+0Sneak attack +1d6
2nd+1+1+1+1Pirate trick
3rd+2+1+2+1Pirate trick
4th+3+1+2+1Sneak attack +2d6
5th+3+2+3+2Pirate trick
6th+4+2+3+2Advanced tricks, pirate trick
7th+5+2+4+2Sneak attack +3d6
8th+6+3+4+3Pirate trick
9th+6+3+5+3Pirate trick
10th+7+3+5+3Sneak attack +4d6

Class Features

Sneak Attack (Ex) level 1

This ability is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 at 4th level and every three levels thereafter. If an ® ™ Inner Sea pirate gets a sneak attack bonus from another source, the damage bonuses stack.

Pirate Talent: As an Inner Sea pirate develops her skill, she learns a number of tricks that aid her in her work. She gains a pirate trick at 4th level and every three levels thereafter. An Inner Sea pirate cannot select an individual trick more than once.

Tricks marked with an asterisk add effects to an Inner Sea pirate’s sneak attack. Only one of these tricks can be applied to an individual attack, and the decision must be made before the attack roll is made.

9 more under Sneak Attack: Classic Duelist, Deep Breath, Drink for Free, Farseer, Hand Stab, Quick Appraise, Rigging Monkey, Storm Sailor, Windrigger

Advanced Tricks level 6

At 6th, 8th, and 9th level, an Inner Sea pirate can choose one of the following advanced tricks in place of a pirate trick.

5 more under Advanced Tricks: Burst of Speed, Defensive Climber, Fearsome Advance, Foot Sweep, Shipboard Authority

Weapon and Armor Proficiency

An Inner Sea pirate gains proficiency with the cutlass, hook hand, rapier, and short sword. An Inner Sea pirate gains no armor proficiency.