Bane (Su)
At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. She must select one creature type when she uses this ability (and a subtype if the creature type selected is Table 2–3: Inquisitor Base Attack Fort Ref Will Spells per Day Level Bonus Save Save Save Special 1st 2nd 3rd 4th 5th 6th 1st +0 +2 +0 +2 Domain, judgment 1/day, monster lore, — — — — — orisons, stern gaze 2nd +1 +3 +0 +3 Cunning initiative, detect alignment, track — — — — — 3rd +2 +3 +1 +3 Solo tactics, teamwork feat — — — — — 4th +3 +4 +1 +4 Judgment 2/day — — — — 5th +3 +4 +1 +4 Bane, discern lies — — — — 6th +4 +5 +2 +5 Teamwork feat — — — — 7th +5 +5 +2 +5 Judgment 3/day — — — 8th +6/+1 +6 +2 +6 Second judgment — — — 9th +6/+1 +6 +3 +6 Teamwork feat — — — 10th +7/+2 +7 +3 +7 Judgment 4/day — — 11th +8/+3 +7 +3 +7 Stalwart — — 12th +9/+4 +8 +4 +8 Greater bane, teamwork feat — — 13th +9/+4 +8 +4 +8 Judgment 5/day — 14th +10/+5 +9 +4 +9 Exploit weakness — 15th +11/+6/+1 +9 +5 +9 Teamwork feat — 16th +12/+7/+2 +10 +5 +10 Judgment 6/day, third judgment 17th +12/+7/+2 +10 +5 +10 Slayer 18th +13/+8/+3 +11 +6 +11 Teamwork feat 19th +14/+9/+4 +11 +6 +11 Judgment 7/day 20th +15/+10/+5 +12 +6 +12 True judgment Classes 2 humanoid or outsider). Once selected, the type can be changed as a swift action. This ability only functions while the inquisitor wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to the inquisitor before the duration expires. This ability lasts for a number of rounds per day equal to the inquisitor’s level. These rounds do not need to be consecutive.
Replaced or modified by archetypes
- Hateful Bane (Faith Hunter)
- Detect Mind (Secret Seeker)
- Uncanny Dodge (Traceless Operative)
