True Judgment (Su)
At 20th level, an inquisitor can call true judgment down upon a foe during combat.
Whenever an inquisitor uses her judgment ability, the inquisitor can invoke true judgment on a foe as a swift action. Once declared, the inquisitor can make a single melee (or ranged attack, if the foe is within 30 feet) against the target. If the attack hits, it deals damage normally and the target must make a Fortitude save or die. The DC of this save is equal to 10 + 1/2 the inquisitor’s level + the inquisitor’s Wisdom modifier. Regardless of whether or not the save is made, the target creature is immune to the inquisitor’s true judgment ability for 24 hours. Once this ability has been used, it cannot be used again for 1d4 rounds.
Chaotic, Evil, Good, and Lawful Spells: An inquisitor can’t cast spells of an alignment opposed to her own or her deity’s (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good and lawful descriptors in their spell descriptions.
Ex-Inquisitors An inquisitor who slips into corruption or changes to a prohibited alignment loses all spells and the judgment ability. She cannot thereafter gain levels as an inquisitor until she atones (see the atonement spell description). INQUISITOR SPELLS Inquisitors gain access to the following spells. While most of these spells are found in the Core Rulebook, those marked with an asterisk (*) appear in Chapter 5 of this book. Table 2–4: Inquisitor Spells Known Spells Known Level 1st 2nd 3rd 4th 5th 6th 1st — — — — — 2nd — — — — — 3rd — — — — — 4th — — — — 5th — — — — 6th — — — — 7th — — — 8th — — — 9th — — — 10th — — 11th — — 12th — — 13th — 14th — 15th — 16th 17th 18th 19th 20th
Replaced or modified by archetypes
- Destroy Artifact (Iconoclast)
- Greater Empathic Link (Sacred Huntsmaster)
- True Vengeance (Vigilant Defender)
