Inquisitor › Spellbreaker

Foil Casting (Su)

Level: 3


Source: Ultimate Combat, p. 53

Replaces: Solo Tactics

At 3rd level, when an opponent tries to cast an arcane spell within a spellbreaker’s threatened area, the DC for that caster to cast defensively increases by 2. This increase stacks with the effects of the Disruptive feat (see page 112 of the Core Rulebook). Furthermore, the spellbreaker knows where to hit foes to foil casting from a distance. Each time she hits an arcane spellcaster or a creature that uses spell-like abilities with a ranged weapon attack, the DC of any Concentration checks the caster makes increases by 2 for 1 round. This ability replaces solo tactics. Impervious (Ex): At 20th level, a spellbreaker becomes immune to the effects of a single school of arcane magic. That school of magic must be the first one she picked for defense against magic (see above). Neither harmful nor helpful arcane spells of that school have an effect on the spellbreaker. If a spell of that school is an area of effect spell, the spell goes off as normal, but the spellbreaker is untouched by its effects. Once per day, as a swift action, the spellbreaker can grant this imperviousness to all allies in a 60-foot burst for 1 minute. This ability replaces final judgment.