Investigator › Poison Resistance
Amazing Inspiration (Ex)
Source: Advanced Class Guide, p. 32
The investigator rolls a d8 as his inspiration die instead of a d6. If he has the true inspiration ability, he rolls 2d8 and adds both dice to the result. An investigator must be at least 7th level to select this talent. Blinding Strike* (Ex): When the investigator deals damage with studied strike, the opponent must succeed at a Fortitude saving throw or be permanently blinded. A successful saving throw reduces this effect to dazzled for 1d4 rounds. The DC of this Fortitude save is equal to 10 + 1/2 the investigator’s level + his Intelligence modifier. This talent has no effect on creatures that do not rely on eyes for sight or creatures with more than two eyes (although multiple critical hits might cause blindness, at the GM’s discretion). Blindness can be cured by heal, regeneration, remove blindness, or similar abilities. An investigator must be at least 17th level to select this talent.
