Investigator › Poison Resistance

Combat Inspiration (Ex)

Source: Advanced Class Guide, p. 32

When an investigator uses inspiration on an attack roll or a saving throw, he expends one use of inspiration instead of two. An investigator must be at least 9th level to select this talent.

Confusing Strike* (Ex): When the investigator deals damage with studied strike, the opponent must succeed at a Fortitude saving throw or become confused for 1d4+1 rounds. A successful saving throw reduces the duration to 1 round. The DC of this Fortitude save is equal to 10 + 1/2 the investigator’s level + his Intelligence modifier. Constructs, mindless creatures, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits are not affected by this ability. An investigator must be at least 19th level to select this talent.

Deafening Strike* (Ex): When an investigator deals damage with studied strike, the opponent must succeed at a Fortitude saving throw or be permanently deafened. A successful Fortitude saving throw reduces the duration of this effect to 1 round. The DC of this save is equal to 10 + 1/2 the investigator’s level + his Intelligence modifier. This talent has no effect on deaf creatures. Deafness can be cured by heal, regeneration, remove blindness, or similar effects. An investigator must be at least 15th level to select this talent.