Monk › Wildcat

Brawler Maneuver Training (Ex)

Level: 4


Source: Advanced Class Guide, p. 105

Replaces: Ki Pool

At 4th level, a wildcat gains additional training with the dirty trick combat maneuver (Advanced Player’s Guide 320). He gains a +1 bonus on combat maneuver checks when attempting a dirty trick and a +1 bonus to his CMD to resist this maneuver.

At 7th, 10th, and 16th levels, a wildcat becomes further trained in another combat maneuver, gaining the above +1 bonus on combat maneuver checks and to his CMD to resist that combat maneuver. In addition, each of the bonuses granted by previous maneuver training increases by 1. For example, when a wildcat reaches 7th level, he gains a +1 bonus on one type of combat maneuver and +1 to his CMD to resist that combat maneuver, and the bonuses for the dirty trick combat maneuver increase to +2.

This ability replaces ki pool and high jump. Improvised Weapon Mastery (Ex): Starting at 4th level, a wildcat’s damage with improvised weapons increases. When wielding an improvised weapon, he uses the unarmed strike damage of a monk 4 levels lower instead of the base damage for that weapon (minimum monk level 1st). For example, a 6th-level Medium wildcat wielding a broken bottle deals 1d6 points of damage instead of the weapon’s normal 1d4. If the weapon normally deals more damage than this, its damage is unchanged. This increase in damage does not affect any other aspect of the weapon. The wildcat can decide to use the weapon’s base damage instead of his adjusted unarmed strike damage. This decision must be declared before the attack roll is attempted. This ability replaces slow fall.