Oracle › Weapon Mastery

Spirit Boost (Su)

Source: Advanced Player's Guide, p. 49

Whenever your healing spells heal a target up to its maximum hit points, any excess points persist for 1 round per level as temporary hit points (up to a maximum number of temporary hit points equal to your oracle level).

Final Revelation: Upon reaching 20th level, you become a perfect channel for life energy. You become immune to bleed, death attacks, exhaustion, fatigue, nausea effects, negative levels, and sickened effects. Ability damage and drain cannot reduce you below 1 in any ability score. You automatically make saving throws against massive damage. When you are below 0 hit points, you do not die until your negative total is in excess of twice your Constitution score. Lore Deities: Abadar, Irori, Nethys.

Class Skills: An oracle with the lore mystery adds Appraise and all Knowledge skills to her list of class skills.

Bonus Spells: identify (2nd), tongues (4th), locate object (6th), legend lore (8th), contact other plane (10th), mass owl’s wisdom (12th), vision (14th), moment of prescience (16th), time stop (18th).

Revelations: An oracle with the lore mystery can choose from any of the following revelations.