Ranger › Guildbreaker

Read the City (Ex)

Source: Ultimate Intrigue, p. 42

Replaces: Wild Empathy

A guildbreaker spends most of his time in cities and large population centers. As a result, he gains an innate sense of comings and goings in the hustle around him. When in an urban environment, a guildbreaker can use the Survival skill to gather information, but only about the movements of creatures and what sort of people (races, social classes, predominant professions, and the like) occupy the community. Unlike with the normal way to gather information, the guildbreaker studies the signs of the city instead of asking around, so it doesn’t spread word about the nature of his questions to others.

This ability replaces wild empathy. Deep Cover (Ex, Su): Guildbreakers may work to dismantle their enemies’ power structures from within, and they know how to gather resources and the necessary trappings in order to masquerade as a member of those organizations. At 4th level, a guildbreaker adds a circumstance bonus equal to twice his favored organization bonus to all Bluff and Disguise checks to appear to be a member of the organization (this does not apply on Disguise checks to change his appearance and replace a specific member, but rather to checks related to appear to be a general member of the organization).

The bonus on Bluff checks from deep cover stacks with the guildbreaker’s overall bonus from favored organization if the person he is attempting to deceive is also a member of that organization.

A guildbreaker posing as a member of one of his favored enemy organizations automatically defeats truth- telling magic (as if under the effects of glibness), but only for the purpose of claiming to be a member of the organization. Truth-telling magic can still expose him with a more indirect question, such as a member of a non-religious evil organization asking the guildbreaker for the identity of his patron deity.

This ability replaces hunter’s bond.