Rogue archetype
Underground Chemist
Source: Advanced Class Guide, p. 109
Underground chemists are part of the fetid underbelly of the alchemical world. While underground chemists can’t hold a candle to dedicated alchemists, their use of alchemical substances and potions makes them tricky and dangerous.
Chemical Weapons (Ex) level 2
Replaces Evasion.
At 2nd level, an underground chemist is able to retrieve an alchemical item as if drawing a weapon. She adds her Intelligence modifier to damage dealt with splash weapons, including any splash damage. She adds 1/2 her level to Craft (alchemy) checks. This ability replaces evasion.
Precise Splash Weapons (Ex) level 4
This ability replaces the rogue talent gained at 4th level.
At 4th level, an underground chemist can deal sneak attack damage with splash weapons. The attack must be her first attack in that round, must qualify to be a sneak attack (such as an attack against a flat-footed target), and must be directed at a creature rather than a square. This ability replaces the rogue talent gained at 4th level.
Discovery (Su) level 10
Replaces Advanced Talents.
At 10th level, an underground chemist can select one of the following alchemist discoveries in place of a rogue talent: concentrate poison, dilution, enhance potion, extend potion, mummification, nauseating flesh, poison conversion, preserve organs, spontaneous healing, or sticky poison. She uses her rogue level as her effective alchemist level for determining the effects of her discoveries and whether she is able to select one. This ability alters advanced talents.
Advanced Talents
The following advanced rogue talents complement the underground chemist archetype: deadly cocktail and thoughtful reexamining.
Rogue Talents
The following rogue talents complement the underground chemist archetype: black market connections, fast fingers, lasting poison, sniper’s eye, and swift poison.
