Shaman › Hex

Fury (Su)

Source: Advanced Class Guide, p. 36

A shaman incites a creature within 30 feet into a primal fury. The target receives a +2 morale bonus on attack rolls and a +2 resistance bonus on saving throws against fear for a number of rounds equal to the shaman’s Wisdom modifier. At 8th and 16th levels, these bonuses increase by 1. Once a creature has benefited from the fury hex, it cannot benefit from it again for 24 hours.

Table 1–9: Shaman Base Attack Fort Ref Will Spells per Day Level Bonus Save Save Save Special 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1st +0 +0 +0 +2 Orisons, spirit, spirit animal — — — — — — — — spirit magic 2nd +1 +0 +0 +3 Hex — — — — — — — — 3rd +2 +1 +1 +3 — — — — — — — 4th +3 +1 +1 +4 Hex, wandering spirit — — — — — — — 5th +3 +1 +1 +4 — — — — — — 6th +4 +2 +2 +5 Wandering hex — — — — — — 7th +5 +2 +2 +5 — — — — — 8th +6/+1 +2 +2 +6 Hex, spirit (greater) — — — — — 9th +6/+1 +3 +3 +6 — — — — 10th +7/+2 +3 +3 +7 Hex — — — — 11th +8/+3 +3 +3 +7 — — — 12th +9/+4 +4 +4 +8 Hex, wandering spirit (greater) — — — 13th +9/+4 +4 +4 +8 — — 14th +10/+5 +4 +4 +9 Wandering hex (2 hexes) — — 15th +11/+6/+1 +5 +5 +9 — 16th +12/+7/+2 +5 +5 +10 Hex, spirit (true) — 17th +12/+7/+2 +5 +5 +10 18th +13/+8/+3 +6 +6 +11 Hex 19th +14/+9/+4 +6 +6 +11 20th +15/+10/+5 +6 +6 +12 Hex, manifestation, wandering spirit (true) Classes 1