Ward of Flames (Su)
Source: Advanced Class Guide, p. 40
The shaman touches a willing creature (including herself) and grants a ward of flames. The next time the warded creature is struck with a melee attack, the creature making the attack takes 1d6 points of fire damage + 1 point of fire damage for every 2 shaman levels she possesses. This ward lasts for 1 minute, after which it fades away if not already expended. At 8th and 16th levels, the ward affects one additional attack. A creature affected by this hex cannot be affected by it again for 24 hours.
Spirit Animal: The shaman’s spirit animal is surrounded by a nimbus of flame that gives off light like a candle. This nimbus is warm to the touch, but doesn’t cause any damage. The animal is immune to fire damage, but is vulnerable to cold damage (Bestiary 305).
Spirit Ability: A shaman who chooses the flame spirit as her spirit or wandering spirit gains the following ability.
