Wind Ward (Su)
Source: Advanced Class Guide, p. 47
The shaman can touch a willing creature (including herself) and grant a ward of wind. This ward lasts for a number of rounds equal to the shaman’s level. When a warded creature is attacked with an arrow, ray, or other ranged attack that requires an attack roll, that attack suffers a 20% miss chance. At 8th level, the ward lasts for 1 minute for every shaman level the shaman possesses. At 16th level, the miss chance increases to 50%. Once affected, the creature cannot be the target of this hex again for 24 hours. Spirit Animal: The shaman’s spirit animal crackles with electrical energy when it moves, giving off light like a candle. This electricity deals no damage to the animal or any creature that touches the animal. The animal gains electricity resistance 10.
Spirit Ability: A shaman who chooses the wind spirit as her spirit or wandering spirit gains the following ability.
