Call to Arms (Sp)
At 10th level, a skyseeker grows so attuned with the spirits of his ancestors that he can channel them into the physical world to battle his enemies. Once per day as a full-round action, he can summon up to 1d4+1 ghostly dwarven allies, who must appear within 60 feet of the skyseeker. These dwarves function exactly as an ally produced by the spell spiritual ally (caster level equal to the skyseeker’s class level), except that they always appear as dwarves wielding warhammers and they share the skyseeker’s favored enemy and favored terrain bonuses (if any). On subsequent turns the skyseeker can direct a single dwarven ally to move as a swift action, or he can direct multiple allies to move simultaneously as a move action.
