Slayer
Hit Die: d10.
Skill Ranks per Level: 6 + Int modifier.
Alignment: Any.
Source: Advanced Class Guide, p. 53
Skilled at tracking down targets, slayers are consummate hunters, living for the chase and the deadly stroke that brings it to a close. Slayers spend most of their time honing their weapon skills, studying the habits and anatomy of foes, and practicing combat maneuvers.
Role: The slayer is elusive, and adept at finding the
Class Skills
The slayer’s class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disguise (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), Survival (Wis), and Swim (Str).
Table: Slayer
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
|---|---|---|---|---|---|
| 1st | +1 | +2 | +2 | +0 | 1st studied target, track |
| 2nd | +2 | +3 | +3 | +0 | Slayer talent |
| 3rd | +3 | +3 | +3 | +1 | Sneak attack +1d6 |
| 4th | +4 | +4 | +4 | +1 | Slayer talent |
| 5th | +5 | +4 | +4 | +1 | 2nd studied target |
| 6th | +6/+1 | +5 | +5 | +2 | Slayer talent, sneak attack +2d6 |
| 7th | +7/+2 | +5 | +5 | +2 | Stalker |
| 8th | +8/+3 | +6 | +6 | +2 | Slayer talent |
| 9th | +9/+4 | +6 | +6 | +3 | Sneak attack +3d6 |
| 10th | +10/+5 | +7 | +7 | +3 | 3rd studied target, advanced talents, slayer talent |
| 11th | +11/+6/+1 | +7 | +7 | +3 | Swift tracker |
| 12th | +12/+7/+2 | +8 | +8 | +4 | Slayer talent, sneak attack +4d6 |
| 13th | +13/+8/+3 | +8 | +8 | +4 | Slayer’s advance 1/day |
| 14th | +14/+9/+4 | +9 | +9 | +4 | Quarry, slayer talent |
| 15th | +15/+10/+5 | +9 | +9 | +5 | 4th studied target, sneak attack +5d6 |
| 16th | +16/+11/+6/+1 | +10 | +10 | +5 | Slayer talent |
| 17th | +17/+12/+7/+2 | +10 | +10 | +5 | Slayer’s advance 2/day |
| 18th | +18/+13/+8/+3 | +11 | +11 | +6 | Slayer talent, sneak attack +6d6 |
| 19th | +19/+14/+9/+4 | +11 | +11 | +6 | Improved quarry |
| 20th | +20/+15/+10/+5 | +12 | +12 | +6 | 5th studied target, master slayer, slayer talent type damage. He cannot use a weapon that deals lethal damage |
Class Features
Track (Ex) level 1
A slayer adds 1/2 his level (minimum 1) to Survival checks made to follow tracks.
Slayer Talents: As a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer talent. Unless otherwise noted, a slayer cannot select an individual talent more than once.
Talents marked with an asterisk (*) add effects to a slayer’s sneak attack. Only one of these talents can be applied to an individual attack, and the decision of which talent to use must be made before the attack roll is made.
3 more under Track: Deadly Range, Poison Use, Ranger Combat Style
Sneak Attack level 3
At 3rd level, if a slayer catches an opponent unable to defend itself effectively from his attack, he can strike a vital spot for extra damage. The slayer’s attack deals extra damage anytime his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the slayer flanks his target. This additional damage is 1d6 at 3rd level, and increases by 1d6 every 3 levels thereafter. Should the slayer score a critical hit with a sneak attack, this additional damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
With a weapon that deals nonlethal damage (such as a sap, a whip, or an unarmed strike), a slayer can make a sneak attack that deals nonlethal damage instead of lethal damage. He cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.
The slayer must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A slayer cannot use sneak attack while striking a creature that has concealment.
Stalker (Ex) level 7
At 7th level, a slayer gains his studied target bonus on Disguise, Intimidate, and Stealth checks against his studied opponent.
Advanced Talents level 10
At 10th level and every 2 levels thereafter, a slayer can select one of the following advanced talents in place of a slayer talent.
3 more under Advanced Talents: Assassinate, Slayer Camouflage, Woodland Stride
Swift Tracker (Ex) level 11
At 11th level, a slayer can move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. When moving at up to twice his normal speed while tracking, he takes only a –10 penalty instead of the normal –20.
Slayer’s Advance (Ex) level 13
At 13th level, a slayer can move up to twice his base speed once per day as a move action. He can use Stealth as part of this movement, but takes a –10 penalty on his check for doing so. At 17th level, he can use this ability twice per day.
Quarry (Ex) level 14
At 14th level, a slayer can as a standard action denote one target within his line of sight as his quarry. Whenever he is following the tracks of his quarry, a slayer can take 10 on his Survival checks while moving at normal speed, without penalty.
In addition, he gains a +2 insight bonus on attack rolls made against his quarry, and all critical threats against his quarry are automatically confirmed. A slayer can have no more than one quarry at a time, and the creature must be one of the slayer’s studied targets. He can dismiss this effect at any time as a free action, but he cannot select a new quarry for 24 hours. If the slayer sees proof that his quarry is dead, he can select a new quarry after 1 hour.
Improved Quarry (Ex) level 19
At 19th level, the slayer’s ability to hunt his quarry improves. He can now select a quarry as a free action, and can now take 20 when using Survival to track his quarry while moving at normal speed without penalty. His insight bonus to attack his quarry increases to +4. If his quarry is killed or dismissed, he can select a new one after 10 minutes have passed.
Master Slayer (Ex) level 20
At 20th level, the slayer becomes a master at capturing or killing his studied targets. As a standard action, he can make a single attack against a studied target at his full attack bonus, choosing one of the following effects: kill, knock unconscious for 1d4 hours, or paralyze for 2d6 rounds. If the attack succeeds, the target takes damage normally and must succeed at a Fortitude saving throw or suffer the additional effect. The DC of this save is 10 + 1/2 the slayer’s level + the slayer’s Intelligence modifier. Whether or not the target succeeds, it cannot be targeted by this ability again (by any slayer) for 24 hours.
Trapfinding
The slayer gains Disable Device as a class skill. The slayer also gains the trapfinding and trap sense rogue abilities, using his slayer level as his effective rogue level.
Weapon and Armor Proficiency
A slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields).
1 more under Weapon and Armor Proficiency: Studied Target
