Characters

Souldrinker

Soul Pool (Su)

Level: 2


Source: Horsemen of the Apocalypse, p. 35

At 2nd level, a souldrinker gains a pool of soul points, stolen life energy she can use to accomplish unnatural feats. The number of soul points in the pool Base Attack Fort Reflex Will Level Bonus Save Save Save Special Spells Per Day begins at 0 and only increases when the souldrinker uses her energy drain ability on a suitable target. A souldrinker gains 1 soul point for each negative level bestowed by her energy drain, but only if the target’s soul qualifies as at least an “animal spirit” with Hit Dice equal to or greater than the souldrinker’s class level, a “basic soul,” or something more powerful/notable (see The Soul Trade on page 30). The maximum number of soul points a souldrinker can have in her pool is equal to 1/2 her class level plus her spellcasting ability modifier; any points above this are wasted. Note that soul points are fragments of souls and do not prevent a slain creature from being raised.

A souldrinker can use soul points for the following: Item Creation: A souldrinker can use soul points as part of crafting magic items, as described in Using Souls on page 31. Each counts as a basic soul toward this purpose. Recharge staff: This works like recharging a staff in the normal manner, but instead of spell slots, the souldrinker expends soul points equal to the spell level needed. Recover Spell Slot: As a full-round action, a souldrinker can expend soul points equal to twice the spell level of a cast spell or used spell slot in order to regain that spell or slot as if it had not been cast (similar to using a pearl of power, except it also works for spontaneous casters).

Replace Familiar: A souldrinker can replace her slain cacodaemon familiar at any time by spending 1 hour and 10 soul points in a specialized ritual.