Summoner › Blood Summoner

Blood Possession (Su)

Level: 16


Source: Champions of Corruption, p. 25

Replaces: Merge Forms

At 16th level as a full-round action, a blood summoner’s eidolon can enter and control the body of any corporeal creature that has blood.

This ability functions as marionette possession, except that the eidolon’s body also enters the target and the target can be unwilling. A successful Will save (DC = 10 + 1/2 the blood summoner’s level + his Charisma modifier) negates this effect. This ability can be used once per day at 16th level, twice per day at 18th level, and three times per day at 20th level. The eidolon can end this possession at any time as a standard action. If the host body is slain while the eidolon is possessing it, the eidolon is immediately ejected, takes 4d6 points of damage, and is stunned for 1 round. This ability replaces merge forms.

Hungry for Power New Summoner Evolutions The following evolutions appeal to many evil summoners’ cruel and disgusting sensibilities.

1-Point Evolutions The following evolutions cost 1 point from the eidolon’s evolution pool.