Bleeding Wound (Ex)
At 11th level, when the swashbuckler hits a living creature with a light or one-handed piercing melee weapon, as a free action she can spend 1 panache point to have that attack deal additional bleed damage. The amount of bleed damage dealt is equal to the swashbuckler’s Dexterity modifier (minimum 1). Alternatively, the swashbuckler can spend 2 panache points to deal 1 point of Strength, Dexterity, Classes 1 or Constitution bleed damage instead (swashbuckler’s choice). Creatures that are immune to sneak attacks are also immune to these types of bleed damage.
Replaced or modified by archetypes
- Deeds (Inspired Blade)
