Charmed Life (Ex)
At 2nd level, the swashbuckler gains a knack for getting out of trouble. Three times per day as an immediate action, she can add her Charisma modifier to the result of a saving throw. She must choose to do this before the roll is made. At 6th level and every 4 levels thereafter, the number of times she can do this per day increases by one (to a maximum of seven times per day at 18th level).
Replaced or modified by archetypes
- Quick-Tongued (Daring Infiltrator)
- Charmed Guardian (Guiding Blade)
- Aristocratic Discipline (Noble Fencer)
