Swashbuckler › Dashing Thief

Dazing Charm Deed (Ex)

Source: Adventurer's Guide, p. 51

Replaces: This ability replaces the menacing swordplay deed.

A dashing thief takes foes aback with her forwardness, shocking them into submission long enough to rush past or stage a getaway. At 3rd level, as a free action when she successfully feints against a foe, she can spend 1 panache point to pull the enemy into a quick kiss (or similar gesture). The target is dazed for 1 round unless it succeeds at a Will save (DC = 10 + half the dashing thief’s class level + her Charisma modifier). A creature dazed this way is immune to that dashing thief’s dazing charm deed for 24 hours. Whether or not a creature could potentially be affected by a dazing charm deed is ultimately subject to GM adjudication. As a general rule, however, it works on creatures of the dashing thief’s creature type, or on those of a different type but who share significant thematic similarities (for example, a human dashing thief could use her dazing charm deed on any humanoid, but also potentially on creatures as diverse as dryads, tieflings, or even centaurs or sphinxes).

This ability replaces the menacing swordplay deed. Swaying Charm Deed (Su): A dashing thief eventually becomes truly irresistible. At 15th level, when a dashing thief successfully dazes a creature using her dazing charm deed, she can instead charm the target for 1 day (as per charm monster). Only one creature can be charmed this way at a time; if the dashing thief charms another creature this way, the first charm effect immediately ends.

This ability replaces the dizzying defense deed.