Vigilante › Mounted Fury

Mount (Ex)

Source: Ultimate Intrigue, p. 59

Replaces: Vigilante Specialization

A mounted fury gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid’s animal companion, using the mounted fury’s vigilante level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium mounted fury can select a camel or a horse. A Small mounted fury can select a pony or a wolf, but can also select a boar or a riding dog if he is at least 4th level. The GM might approve other animals as suitable mounts. A mounted fury can exchange or replace his mount the same way that a druid exchanges or replaces her animal companion.

A mounted fury does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A mounted fury’s mount does not gain the share spells ability.

A mounted fury’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. At 3rd level, the mounted fury’s mount shares all his teamwork feats, without needing to meet the prerequisites (although while mounted, the mounted fury and his mount do not count as separate creatures for the purpose of these feats). At 5th level, the mounted fury’s mount benefits from the vigilante’s startling appearance as if it were the vigilante. Should a mounted fury’s mount die, the mounted fury may find another mount to serve him after 1 week of mourning. This new mount does not gain the link or devotion special abilities until the next time the mounted fury gains a level.

A mounted fury can select avenger vigilante talents, despite not being an avenger. He can also select a teamwork feat for which he qualifies in place of a vigilante talent; at 10th level, he gains an additional teamwork feat each time he does so (if he selected any teamwork feats in place of vigilante talents before 10th level, he gains an additional teamwork feat at 10th level for each time he did so).

This ability replaces vigilante specialization.