Westcrown Devil
The Council of Thieves’ premier agents—called “devils” as an ironic nod to Cheliax’s infernal rulers—are steeped in the lore and mystery of the Council’s home city of Westcrown.
Requirements
To qualify to become a Westcrown Devil, a character must fulfill all the following criteria.
- Alignment: Any nonlawful.
- Feats: Weapon Finesse plus any one of the following: Alertness, Athletic, Deceitful, Deft Hands, Magical Aptitude, Persuasive, or Stealthy.
- Religion: Cannot worship Norgorber.
- Skills: Knowledge (local) 5 ranks, 5 ranks each in any three of the following skills: Acrobatics, Bluff, Climb, Disable Device, Knowledge (history), Knowledge (nobility), Sense Motive, Sleight of Hand, Stealth, or Use Magic Device.
Class Skills
The Westcrown devil’s class skills (and the key ability for each skill) are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (nobility) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).
Table: Westcrown Devil
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
|---|---|---|---|---|---|
| 1st | +0 | +0 | +1 | +0 | Classically trained, founders’ favor (eye of Vadrus [devices]) |
| 2nd | +1 | +1 | +1 | +1 | Council’s secret |
| 3rd | +2 | +1 | +2 | +1 | Founders’ favor (Crucisal’s guidance), sneak attack +1d6 |
| 4th | +3 | +1 | +2 | +1 | Council’s secret, Founders’ favor (eye of Vadrus [barriers]) |
| 5th | +3 | +2 | +3 | +2 | Founders’ favor (Adel’s craftsmanship) |
| 6th | +4 | +2 | +3 | +2 | Council’s secret, sneak attack +2d6 |
| 7th | +5 | +2 | +4 | +2 | Founders’ favor (Rixana’s bounty) |
| 8th | +6 | +3 | +4 | +3 | Council’s secret, founders’ favor (Adel’s craftsmanship, Palmor’s recovery) |
| 9th | +6 | +3 | +5 | +3 | Founders’ favor (Dotara’s shroud), sneak attack +3d6 |
| 10th | +7 | +3 | +5 | +3 | Council’s secret, founders’ favor (Arodennama’s avatar) |
Class Features
Classically Trained (Ex) level 1
The god Aroden’s return to Westcrown was long foretold, but when he died instead and prophecy proved unreliable, the citizens of Westcrown had to adapt. Today, Westcrown honors Aroden’s legacy with memorial statues, cathedrals, and other remembrances. The Council of Thieves, for its part, trains its members with Aroden’s favored weapon, the longsword—a weapon the god used to great effect by eschewing strength for finesse and expertise. A Westcrown devil can use Weapon Finesse with a longsword sized for him when he wields it one-handed, even though it is not a light weapon.
Founders’ Favor (Su) level 1
Agroup known as the founders of Aroden are the patrons of Westcrown. So strong are the traditions this group imprinted on the city that even Cheliax’s relatively recent dedication to the Prince of Darkness has not effaced their mark upon the City of Twilight. A Westcrown devil learns to call upon the founders’ spiritual power, enjoying a mastery of the city matched by few.
At 1st level, a Westcrown devil gains a pool of favor points equal to his class level + his Intelligence, Wisdom, or Charisma modifier (whichever is highest). In addition to the powers inspired by specific founders (see below), the Westcrown devil can spend one favor point to add a bonus equal to half her class level (minimum +1) on a skill check without spending an action. The Westcrown devil must use this ability before learning the result of the check, and he can add this additional bonus only once per skill check. The pool of favor is replenished each morning after 8 hours of rest.
As the Westcrown devil gains levels, he learns to call upon powers inspired by specific founders. The caster level of spell-like abilities used this way is equal to the character’s class level. Effects (including spell-like abilities) that allow a saving throw have a DC equal to 10 + the Westcrown devil’s class level + the Westcrown devil’s Intelligence, Wisdom, or Charisma modifier (whichever is highest).
7 more under Founders’ Favor: Adel’s Craftsmanship, Arodennama’s Avatar, Crucisal’s Guidance, Dotara’s Shroud, Eye of Vadrus, Palmor’s Recovery, Rixana’s Bounty
Council’s Secret level 2
At 2nd level and every 2 levels thereafter, a Westcrown devil gains a rogue talent, selected from those available to rogues. The Westcrown devil treats his character level as his rogue level for the purpose of determining the talents’ effects. At 6th level, whenever the Westcrown devil would select a rogue talent, he can select an advanced talent instead.
Alternatively, the Westcrown devil can focus on occult studies instead. If he chooses this option, when he would gain a talent via this ability, his spellcasting ability in a psychic spellcasting class he has increases by 1 level instead. Council of Thieves Council of Thieves The Westcrown devil can gain a level of spellcasting in this way once, plus one additional time at 6th and 10th levels.
Sneak Attack (Ex) level 3
At 3rd level, a Westcrown devil gains sneak attack as per the rogue class feature. The extra damage is 1d6 at 3rd level, and it increases to 2d6 at 6th level, and to 3d6 at 9th level.
Weapon and Armor Proficiency
A Westcrown devil gains proficiency with longswords.
