Wizard › Primalist

Primal Surge (Su)

Level: 10


Source: Inner Sea Magic, p. 39

Replaces: This ability replaces the wizard bonus feat acquired at 10th level.

At 10th level, whenever a primalist triggers a primal magic event, she rolls the percentile dice twice to determine the event that occurs and chooses which one of the two possible events occurs. She becomes resistant to the effects of primal magic events. Anytime an event would affect her, the GM rolls 1d20 + the event’s CR against a DC of 11 + her wizard level. If this roll fails, the event does not affect her, similar to a creature with spell resistance ignoring magical effects with an SR check. If the primal magic event is duplicating the effects of a spell that does not allow spell resistance (such as create pit), this resistance does not apply. This ability replaces the wizard bonus feat acquired at 10th level.