School of the Gun
Source: Ultimate Combat, p. 75
Replaces: Arcane School
The rigor and care required by arcane guns is so great that a spellslinger forsakes four schools of magic. These opposition schools are chosen at 1st level and cannot be changed later. A spellslinger who prepares a spell from his opposition school must use two spell slots of that level to prepare the spell. In addition, the spellslinger takes a –4 penalty on any skill checks made when crafting a magic item that has a spell from one of his opposition schools as a prerequisite. This ability replaces arcane school.
paizo.com #1764137, < Aug 4, 2011 paizo.com #1764137, < Aug 4, 2011 paizo.com #1764137, < Aug 4, 2011 paizo.com #1764137, < Aug 4, 2011 Feats paizo.com #1764137, < Aug 4, 2011 paizo.com #1764137, < Aug 4, 2011 paizo.com #1764137, < Aug 4, 2011 paizo.com #1764137, < Aug 4, 2011 T he ettin’s enormous mace slammed into the packed- dirt floor of the arena, its curving spikes digging deep furrows as it rebounded. Already airborne, Alain avoided the clumsy swing easily, yet could still imagine those same furrows torn through his flesh.
Against his will, the mercenary’s gaze flicked up toward the stands, past the blank-eyed, poxy faces of the cheering peasants, up to the shaded gallery where the duchess sat. She met his eyes and smiled.
Conniving wench. When she’d asked him to be her champion, he’d thought she meant in some petty squabble of honor—or maybe just for the night. Stupid.
Behind him, two heads screamed.
paizo.com #1764137, < Aug 4, 2011 paizo.com #1764137, < Aug 4, 2011 paizo.com #1764137, < Aug 4, 2011 paizo.com #1764137, < Aug 4, 2011 Feats Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. They grant characters abilities that others lack, giving them an edge in the right situation. While some feats specifically interact with a PC’s race or class, most are available to anyone who meets the prerequisites. The feats in this book expand upon those in the Pathfinder RPG Core Rulebook, the Pathfinder RPG Advanced Player’s Guide, Pathfinder RPG Ultimate Magic, and other sources, introducing new combat feats, critical feats, metamagic feats, and teamwork feats. This book also introduces two new types of feats— grit feats and style feats. Grit feats expand a gunslinger’s ability to use grit and deeds, while style feats each grant a style of martial arts that can be used by monks and other characters who learn the style.
