Wizard archetype
Spirit Whisperer
Source: Advanced Class Guide, p. 133
Spirit whisperers are a breed apart among wizards, and are often mistaken for witches. While spirit whisperers do gain and store their spells by communing with familiars, the spirits they gain guidance from are somewhat closer to the world and more direct than the powers with which witches typically traffic. These wizards treat such spirits as mentors and friends, conversing with them rather than appeasing them in an effort to gain and use arcane knowledge.
Spirit Link (Su) level 1
Replaces Arcane School.
At 1st level, a spirit whisperer forms a mystical bond with a spirit. The spirit whisperer picks a spirit from the shaman’s list of spirits (see page 37). At 1st level, he gains the spirit ability granted by that spirit. At 8th level, he gains the greater spirit ability granted by that spirit. At 20th level, the spirit whisperer gains the manifestation ability granted by that spirit. He uses his wizard level as his shaman level for determining the effects and the DCs of abilities granted by the spirit. In addition, he uses his Intelligence modifier in place of his Wisdom modifier for these abilities. He does not gain hexes, spirit magic spells, or the true spirit ability typically granted to a shaman by these spirits. This ability replaces arcane school and the bonus feat gained at 20th level.
Spirit Hex level 5
Replaces Bonus Feats.
At 5th level, a spirit whisperer can select one hex from among those granted by his chosen spirit. He uses his wizard level as his shaman level when determining the effects and the DC of this hex. In addition, he uses his Intelligence modifier in place of his Wisdom modifier for these hexes. At 10th and 15th level, he can select another hex from those granted by his spirit. Each hex selected in this way replaces the bonus feat gained at that level. This ability alters bonus feats.
Feats T he fire giant laughed, a forge-bellows roar. “You call that a hammer? I’ll show you a hammer, little man!”
The huge smith’s weapon came down. Crowe raised his earth breaker at an angle, deflecting the hammer in a screech of sparks. Yet even redirected, the force of the blow numbed his shoulders.
The giant grunted in surprise. “A fine trick, little warrior. But you’ll never be able to keep it up.”
Crowe smirked. “Good thing I don’t have to.”
Behind the giant, Jirelle leapt down from the ledge, rapier extended...
Feats Feats represent special tricks and edges that characters have acquired though training, luck, or a quirk of birth. They grant abilities and benefits in certain situations.
Arcane Bond (Ex)
This ability alters arcane bond and replaces spellbooks.
When a spirit whisperer chooses an arcane bond, he must choose the familiar arcane bond, and the familiar gains the spirit animal ability of his selected spirit (see spirit link, below). The spirit whisperer does not need a spellbook, but instead stores and prepares his spell by communing with the familiar as the witch’s familiar class feature (Advanced Player’s Guide 67). This ability alters arcane bond and replaces spellbooks.
