Legacy Arrow



Aura: faint transmutation


CL: 4th


Price: 305 gp


Weight: 1/10 lb.


Construction Requirements: Craft Magic Arms and Armor, Heighten Spell, clairaudience/ clairvoyance, finger of death, summon monster I, true seeing; Cost 22,000 GP


Source: Pathfinder Unchained

Description

This ornately carved arrow always survives being fired. By concentrating as a standard action, the last person to shoot the arrow can sense the direction in which it lies, up to a distance of 1 mile. This effect fades 24 hours after firing. Initially, a legacy arrow acts merely as a masterwork arrow, but it always retains its ability to survive and be recovered after use. Legacy arrows can be found as other sorts of ammunition, including bolts, shuriken, sling bullets, and even firearm bullets. Standalone Scaling Items A GM can include specific scaling items as individual pieces of treasure even if she isn’t using the scaling items system in her game. The base item can be used without any of the higher-level upgrades, or the GM can pick a higher level and create an individual item that has the base abilities plus one or more unlocked levels. She should use the standard price for that level of scaling item, as described on Table 4–13. For example, a GM could give out a spear of the huntmaster (see page 164) as a CL 6th item worth 3,202 gp with just the base abilities, a CL 8th item worth 4,950 gp with the base abilities plus the 8th-level unlockable ability, a CL 10th item worth 9,300 gp with the base abilities plus the 8th- and 10th-level unlockable abilities, and so on. 6th Level: The arrow has the distance special ability, normally not available to ammunition. When fired, it loses this weapon special ability and any gained at higher levels for 1 day. 9th Level: The arrow has the distance and seeking special abilities. 11th Level: When fired, the arrow regains its special abilities after 10 minutes instead of 1 day. 14th Level: Once per day as a standard action, the arrow’s wielder can designate it as a bane arrow for a category of her choice. It retains its current bane properties until they are changed. The arrow still takes 10 minutes to regain the use of bane, as usual. 16th Level: The arrow retains its bane, distance, and seeking special abilities after being fired. 18th Level: Once per week, the wielder can take a standard action to fire the arrow, giving it the properties of a greater slaying arrow (keyed to the same category as its bane ability) in addition to its other special abilities. After being fired, the arrow loses all special abilities for 1 week. 20th Level: The greater slaying ability can be used once per day (after which the arrow loses all special abilities for 1 day) rather than once per week. The arrow overcomes damage reduction as though adamantine.