Spirit-hunting



Aura: moderate conjuration


CL: 8th


Weight: —


Construction Requirements: Craft Magic Arms and Armor, summon nature’s ally I; Cost +1 bonus


Source: Advanced Class Guide

Description

A spirit-hunting weapon excels against enemies that have either the mystery or spirit class feature (but has no effect against a shaman who has a temporary bond to the appropriate spirit by way of the wandering spirit class feature or similar effect). Against a designated foe, the weapon’s enhancement bonus is 2 higher than its actual bonus. It also deals an additional 2d6 points of damage against such foes. When combined with abilities such as bane or blood-hunting, the enhancement bonus increases granted by these abilities do not stack, but an additional 1d6 points of damage are added for each special ability beyond the first. (For example, a bane spirit-hunting weapon would deal an additional 3d6 points of damage, and a bane blood- hunting spirit-hunting weapon would deal an additional 4d6 points of damage.) To randomly determine a weapon’s designated foe, roll on the following table. Other designated foes are possible, but most of these weapons are tuned against creatures with the following mysteries or spirits. d% Designated Foe 01–10 Battle 11–20 Bones 21–30 Flame 31–40 Heavens 41–50 Life 51–60 Lore 61–70 Nature 71–80 Stone 81–90 Waves 91–00 Wind