Double hackbut
Cost: 4,000 gp
Proficiency: Exotic
Weapon Class: Ranged
Category: Ranged
Damage: (S) 2d10 (M) 2d12
Critical: ×4
Range: 50 ft.
Misfire: 1–2 (5 ft.)
Capacity: 2
Weight: 18 lbs.
Type: Bludgeoning and Piercing
Weapon Groups: Firearms
Source: Ultimate Equipment, p. 44
Description
This double-length rifle uses a pair of trunnions to mount its barrel into a swiveling mechanism fastened to the top of a lightweight, two-wheeled carriage. It takes a full-round action to set up the carriage. The carriage has a hind leg, allowing the wielder to wheel the device about and immediately prop it for stability during combat. Unlike other two-handed firearms, you must fire the double hackbut while it is mounted, or else firing it imparts a –4 penalty on attack rolls and the recoil knocks you prone. A Large or larger creature can fire a double hackbut one size smaller than itself without the gun’s mounting as a normal two-handed weapon and without the danger of being knocked prone, but takes the normal penalty for firing an inappropriately sized weapon. This is an early firearm.
