Characters

Meteor hammer

Cost: 10 gp


Proficiency: Exotic


Weapon Class: Melee


Category: Two-Handed Melee


Damage: (S) 1d6 (M) 1d8


Critical: ×2


Range: —


Weight: 10 lbs.


Type: Bludgeoning


Special: Reach, trip


Source: Ultimate Equipment, p. 32

Description

This weapon consists of one or two spherical weights attached by a 10-foot chain. You whirl the weights and wrap them around an opponent’s body. If you succeed at a trip attempt with a meteor hammer, you can drag your opponent 5 feet closer to you rather than knocking her prone. You may use this weapon in two different ways: In meteor mode you use it as a double weapon, while in fortress mode you cannot use it as a double weapon but gain reach and a +1 shield bonus to AC. Switching between these two modes is a free action decided at the start of your turn.