Meteor hammer
Cost: 10 gp
Proficiency: Exotic
Weapon Class: Melee
Category: Two-Handed Melee
Damage: (S) 1d6 (M) 1d8
Critical: ×2
Range: —
Weight: 10 lbs.
Type: Bludgeoning
Source: Ultimate Equipment, p. 32
Description
This weapon consists of one or two spherical weights attached by a 10-foot chain. You whirl the weights and wrap them around an opponent’s body. If you succeed at a trip attempt with a meteor hammer, you can drag your opponent 5 feet closer to you rather than knocking her prone. You may use this weapon in two different ways: In meteor mode you use it as a double weapon, while in fortress mode you cannot use it as a double weapon but gain reach and a +1 shield bonus to AC. Switching between these two modes is a free action decided at the start of your turn.
