Sinister Reputation
You need spook only a few souls to scare a whole city.
Prerequisite: Cha 13; Intimidate 5 ranks; Persuasive or renown social talent.
Benefit: By spending 8 hours cultivating your local legend in a settlement and then succeeding at an Intimidate check, your fearsome reputation becomes common knowledge. The DC is based on the size of the settlement (see the Sinister Reputation table below and page 203 of Pathfinder RPG GameMastery Guide). If the check succeeds, you can attempt an Intimidate check to demoralize a creature that has fewer Hit Dice than you as a swift action, and using Intimidate to force a creature to act friendly to you takes only half as long. You gain these benefits only while within the settlement and while not disguised. These benefits last for a number of days equal to your half your level + your Charisma modifier.
Special: This feat’s benefits always apply to a vigilante’s area of renown, and he can choose whether the reputation and benefits apply to his social identity, vigilante identity, or both. You can always apply this feat’s benefits to followers and cohorts gained from Leadership or similar abilities. Sinister Reputation Settlement Size DC Thorp 10 Hamlet 12 Village 15 Small town 18 Large town 20 Small city 25 Large city 30 Metropolis
Source: Adventurer's Guide
