Witchbreaker

Combat

Your training and skill in combating witches and hags have made you resistant to their magic, and you can disrupt their magical hatred.


Prerequisite: Iron Will.


Benefit: You gain a +2 bonus on saving throws against the hexes, spells, spell-like abilities, and supernatural abilities of witches and hags. In addition, whenever you score a critical hit against such a creature, any allies under the effects of a mind-affecting effect from that creature may attempt a new save against the effect as an immediate action. ARCHET YPES These two new martial archetypes are adept at enduring and thriving in the unforgiving conditions of the North. V1K1NG (FlGHTER ARCHETYPE) The sagas of the Ulfen people are filled with stories of mighty warriors sailing south to raid the peoples of warmer climes and returning with longships filled with plunder. The Ulfen call these warriors vikings, and their deeds are sung in the longhouses during the long winter nights. A viking strikes fear into the heart of her foes, and in battle can fly into a terrible rage. Many vikings wear the pelts ofbears or wolves, drawing on the strength and ferocity of these beasts in battle. Vikings do not wear heavy armor, but are skilled at fighting with an ax or spear in conjunction with a shield.


Source: People of the North