Wounded Paw Gambit

Combat Teamwork

Your enemy sees you as an easy mark, but doesn’t notice your allies poised to shoot.


Prerequisite: Broken Wing Gambit, Bluff 5 ranks.


Benefit: Whenever you use Broken Wing Gambit and an opponent attacks you as a result, each ally who has this feat and is within 30 feet of that opponent can attempt a ranged attack against it as an immediate action. The ally’s ranged weapon must be in hand, loaded, and ready to be fired or thrown in order to make this attack possible. An ally who has this feat and Broken Wing Gambit can instead use Broken Wing Gambit to attempt an attack of opportunity against the foe, but cannot attempt both that attack of opportunity and this ranged attack. Feats That Grant Extra Uses Feats that grant extra uses of class abilities, like Extra Channel or Extra Rage, effectively grant the affected ability a pool of additional uses each day. If you have levels in multiple classes that have the same ability (or abilities that are counted as others for the purposes of meeting feat prerequisites, like the skald’s raging song counting as bardic performance), this single pool applies to all those abilities together, and doesn’t grant extra uses to each one separately. You may spend this pool of uses each day on any of these abilities in whatever manner you choose. For example, if you have levels in both barbarian and bloodrager and you take the Extra Rage feat, you gain 6 extra rounds that you can either use to rage or bloodrage or split between the two. The feat does not give both an extra 6 rounds of rage and 6 rounds of bloodrage—it gives you exactly 6 rounds each day that you can use for either one of these abilities. One day, you might use 4 of these rounds for rage and 2 on bloodrage; the next day, you might use 3 on each.


Source: Advanced Class Guide