Animal Purpose Training

School: enchantment (compulsion) [mind-affecting]


Level: Witch 1, Bard 2, Skald 2, Shaman 2, Druid 2, Hunter 1, Ranger 1, Inquisitor 1, Antipaladin 1, Paladin 1, Psychic 1



Casting Time: 1 minute


Components: V, S, M


Range: close (25 feet + 5 feet/2 levels)


Target: animal, indifferent or friendly (1)


Duration: 1 hour/level


Saving Throw: none


Spell Resistance: yes


Source: Advanced Class Guide

Description

You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding. This purpose supersedes the animal's previous trained purpose and any tricks it knows. When the spell ends, the animal reverts to its previous trained purpose and known tricks.