Animal Purpose Training
School: enchantment (compulsion) [mind-affecting]
Level: Witch 1, Bard 2, Skald 2, Shaman 2, Druid 2, Hunter 1, Ranger 1, Inquisitor 1, Antipaladin 1, Paladin 1, Psychic 1
Casting Time: 1 minute
Components: V, S, M
Range: close (25 feet + 5 feet/2 levels)
Target: animal, indifferent or friendly (1)
Duration: 1 hour/level
Saving Throw: none
Spell Resistance: yes
Source: Advanced Class Guide
Description
You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding. This purpose supersedes the animal's previous trained purpose and any tricks it knows. When the spell ends, the animal reverts to its previous trained purpose and known tricks.
