Aquatic Cavalry
School: conjuration (summoning)
Level: Summoner 2, Unsummoner 2, Shaman 2, Druid 2, Hunter 2, Ranger 2, Antipaladin 2, Paladin 2
Casting Time: 1 round
Components: V, S, DF
Range: medium (100 feet + 10 feet/level)
Effect: 1 hippocampus plus 1 hippocampus/3 caster levels
Duration: 1 hour/level
Saving Throw: none
Spell Resistance: no
Source: Ultimate Wilderness
Description
You summon a school of hippocampi (one plus one/3 caster levels, to a maximum of six at 15th level; Pathfinder RPG Bestiary 2 155) to serve as combat-trained mounts. The hippocampi avoid combat if possible but defend themselves if attacked. If any hippocampus attacks, the remaining duration of the spell changes from 1 hour/level to 1 round/level (so if a full 4 hours remained, the hippocampi last for only 4 more rounds).
