Aquatic Cavalry

School: conjuration (summoning)


Level: Summoner 2, Unsummoner 2, Shaman 2, Druid 2, Hunter 2, Ranger 2, Antipaladin 2, Paladin 2



Casting Time: 1 round


Components: V, S, DF


Range: medium (100 feet + 10 feet/level)


Effect: 1 hippocampus plus 1 hippocampus/3 caster levels


Duration: 1 hour/level


Saving Throw: none


Spell Resistance: no


Source: Ultimate Wilderness

Description

You summon a school of hippocampi (one plus one/3 caster levels, to a maximum of six at 15th level; Pathfinder RPG Bestiary 2 155) to serve as combat-trained mounts. The hippocampi avoid combat if possible but defend themselves if attacked. If any hippocampus attacks, the remaining duration of the spell changes from 1 hour/level to 1 round/level (so if a full 4 hours remained, the hippocampi last for only 4 more rounds).