Battle Trance
School: enchantment (compulsion) [emotion, mind-affecting]
Level: Witch 4, Hunter 3, Ranger 3, Cleric 4, Oracle 4, Warpriest 4, Inquisitor 3, Antipaladin 3, Alchemist 3, Investigator 3
Casting Time: standard action
Components: V, S
Range: personal
Target: you
Duration: 1 minute/level
Saving Throw: Will negates
Spell Resistance: yes
Source: Advanced Race Guide, p. 58
Description
You are transformed into a single-minded force of destruction. You gain the ferocity monster special ability, a number of temporary hit points equal to 1d6 + your caster level (maximum +10), and a +4 morale bonus on saving throws against mind-affecting effects. You cannot use the withdraw action or willingly move away from a creature that has attacked you. When you use this spell, you immediately take 4 points of Intelligence damage. You must make a DC 20 concentration check to cast spells, and all other concentration checks to cast spells have a -5 penalty.
Mythic Battle Trance
The number of temporary hit points you gain increases to 2d6 + your caster level (maximum +10) + your tier. The morale bonus on saving throws against mind-affecting effects increases to +6.
Augmented (5th): If you expend two uses of mythic power, you gain a +4 morale bonus to Strength, immunity to nonmythic mind-affecting effects, and DR 5/epic.
Mythic Adventures, page 85
