Blade of Light
School: transmutation [good]
Level: Cleric 4, Oracle 4, Warpriest 4, Inquisitor 4, Paladin 4
Casting Time: standard action
Components: V, S
Range: touch
Target: weapon, melee (1)
Duration: 1 round/level
Saving Throw: none
Spell Resistance: no
Source: Adventurer's Guide
Description
This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon). A weapon enhanced by this spell sheds light as if daylight had been cast on it. It functions as a magic and good weapon for the purposes of overcoming damage reduction. The weapon grants a +2 sacred bonus on attack rolls against undead and deals +1d6 points of damage on a successful hit against such foes; against incorporeal undead, it functions as if it had the ghost touch weapon special ability. The weapon automatically confirms critical hits against foes that are vulnerable to sunlight.
